10 Days in... is actually a series of five separate games in which players are competing to be the first to put together a valid 10 day journey throughout a particular geographical location. Each game in the series covers a different area of the word and includes: Africa, the Americas, Asia, Europe, and the United States. For any of the games, players are working to sequence together tiles in their travel racks so that they have a series of locations connected by the appropriate modes of travel. Which modes of travel are available depends on the game being played and so each game has its own distinctive flavor.
One of the game's strong points is the very simple game play. Each player starts the game with tile holders filled with 10 randomly drawn tiles. Each space in the tile rack represents one day of the player's journey. On their turn, students first draw a card from one of three face up stacks or the face down draw pile. After drawing a tile, they must then exchange one of the tiles in their racks with the one they just drew. If, after the exchange, their racks show a valid 10 day journey the player has won the game.
While the mechanisms of play are simple, there is a depth of strategy that makes the 10 Days games a wonderfully engaging resource. With each tile draw, students are looking at where their country or state is on the the map, where it is in relation to the ones they have in their tile rack, and how they can best place it to further their travel plans. It is a wonderful and fun continual reinforcement of geography on each turn. Additionally, when it is not a player's turn they are still processing things as they watch which tiles the other players discard and work out if they would be helpful to them as well. The short and accessible game play, together with the constant curricular reinforcement gives the 10 Days series a huge Return on Investment.
Implementing the game in the classroom provides some interesting choices. Because the game only plays four, multiple copies of the game are necessary unless it is being used as a center activity. But instead of multiple copies of the same game, different games from the series can be setup to give students a tour of the word. Whether traveling through one region or touring the world, the 10 Days series of games excels at helping students interact with and learn the geography of the world.