Can't Stop

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A classic game by Sid Sackson where players press their luck with dice rolls. The board has one column for each possible total of two six-sided dice, but column length varies based on probability. Each turn, players roll four dice and create sums with pairs of dice. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.