The game that introduced cooperative games to the mass market, Forbidden Island is an accessible experience that works for a wide range of player ages. A welcome change for family gaming compared to the sometimes nasty traditional board games in most homes. To be successful as a team, though, players will have to communicate and plan together to successfully escape the doomed island.
Like many other cooperative games, each player takes on a specific role within the team. The key to victory is the effective use of each role's special abilitiy to enhance the team as a whole. Forbidden Island presents a variety of roles with different capabilities including some that are much more overtly powerful. The Explorer, for example, can move or interact with tiles diagonally and the Engineer can recover two tiles in a single action. On the other hand, the Navigator's power is more subtle. The Navigator player can use one of his/her actions to move another player. While this may seem less directly important, these moves can save a team member or bring two explorers together to solve for a treasure.
Being able to see the importance of support roles can help players learn how to work better as part of a vertical team in a job. While the Pilot role may be a bit more flashy with the ability to fly around the island, the Navigator is a powerful amplifier for everyone on the team. I would hope that players would finish the game with a deeper respect for all aspects of a team; support roles as well as those on the front line. This, not somethng about math or science, is the learning outcome for the game. Forbidden Island also fits nicely with the increased requirements for speaking, listening, and collaboration in the Common Core.