Antoine de Saint-Exupery's The Little Prince comes to life in this game of the same name with tiles featuring original artwork from the book. The primary mechanism in the game is tile selection and laying, accomplished through a creative process that helps bring equity to the process by having the person who picks last start the next round. There is some deep strategy possible, but attempts to turn this light-hearted game serious turn quickly into negative interactions. In a philosophical question mirroring the conversations of the book, players must decide if they want to spend their time creating a beautiful world of their own, or squander opportunities for the sake of hampering others in their planet-building efforts.
The creativity and sense of wonderment within the game also mirrors the book's exploration of humanity. When the game starts, players actually have no methods of scoring points. Only as corner tiles featuring the prominent characters from the book are drawn and placed do goals emerge. The characters are interpreted in the game as rewarding points for players meeting different goals on their planet tiles; the lamplighter scores points for having lamps and the geographer scores for tiles without volcanos.
Though this game has picked up quite a few awards for being a great family game, and it really is -- the mix of easy rules, quick game play, and light strategy (with plenty of opportunities for parents to help children through judicious tile passing) make it perfect for multi-age play -- we are featuring the game here also for its potential use in French language classes. Le Petit Prince is often taught in French classes as a classic piece of literature in that language. The Little Prince: Make Me a Planet provides an opportunity for extension through game play along with an opportunity for conversational French within a social setting.